Match
If your card matches a number on the table — exact same number, circle or diamond does not matter — take the card you played and the matching card. Place both face down in front of you. This is your score pile.
Balance luck and skill to catch and collect your way to a stellar victory!
64 Cards
Not all cards are created equal!
Have numbers. Many have stars! You can catch them with a Match, a Sum, or a Magnet Card.
Also have numbers. Many have stars! But unlike Diamond Cards, Magnet Cards cannot catch them. You can only catch these with a Match or a Sum.
Special! Magnet Cards catch every Diamond Card on the table.
Rewards for clearing the table. Each Bonus Card gives a star!
Separate the Bonus Cards and place them in a stack within reach.
Shuffle the deck — all Magnet Cards, Diamond Cards, and Circle Cards.
Deal 4 cards face up to the center of the table. If a Magnet Card is dealt to the table, bury it in the middle of the deck and replace it with the top card of the deck.
Deal 4 cards to each player face down. This is everyone's starting hand. Players may pick up and look at their hand.
Place the remaining deck aside. You won't need it until everyone has played their starting hand.
The player to the dealer's left goes first. On your turn, place one card from your hand face up on the table and check for a catch. Does your card Match or Sum any cards on the table?
If your card matches a number on the table — exact same number, circle or diamond does not matter — take the card you played and the matching card. Place both face down in front of you. This is your score pile.
If your card equals the sum of two or more cards on the table, take the card you played and all the summed cards. Place them face down in your score pile.
You may not play two cards from your hand to take one card from the table.
If your card is a Magnet Card, take it and all the Diamond Cards on the table, face down into your score pile. If there are no Diamond Cards on the table, simply place the Magnet Card in your score pile.
If there are no cards on the table, or your card does not match or sum any cards, leave your card face up on the table. It and every other card on the table are available for others to catch.
If you catch all the cards on the table, take a Bonus Card and place it in your score pile. If there are no Bonus Cards left, you do not receive one.
Players take turns playing one card at a time. Once all players have played their starting hand:
The round ends when the deck runs out and players have played all their cards. Cards remaining on the table are not scored. Sort your score pile and tally up your points:
Per star, including the star on Bonus Cards.
To the player — or players, if tied — who collected the most non-star cards, including Magnet Cards.
Play as many rounds as there are players. The player with the highest total score wins! In case of a tie, play another round.